Star Wars Jedi: Survivor builds on technical elements from Star Wars Jedi: Fallen Order

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The new-gen version of Star Wars Jedi: Fallen Order helped to create the sequel game, Star Wars Jedi: Survivor.

Speaking to PLAY Magazine in a new issue out on Tuesday, February 7, Star Wars Jedi: Survivor (with quotes shared by GamesRadar), the game’s director Stig Asmussen explained that Respawn Entertainment’s work on the first game’s upgrade went on to help the new game.

“[Star Wars Jedi: Fallen Order] was a good proving ground while we were considering how to enhance Survivor,” Asmussen said. “We actually considered ray-tracing for the new-gen Fallen Order because we were already building it into Survivor, but we ultimately scrapped it because the environment art authoring between generations was pretty different. But the process did help us define how we wanted to approach ray tracing on our modified version of the Unreal 4 engine.”

For example, the director went on to explain that the sequel’s creators could make the most of faster processors, memory, and loading times to create ‘larger maps, with more detail, greater density, broader enemy/NPC variety, and overall fidelity.’ As such, the final version of Survivor builds on and evolves the first game’s upgrades.

Star Wars Jedi: Survivor will be available to play on PC, PS5, and Xbox Series X/S from April 28, after a recent six-week delay.

Featured image: Respawn Entertainment

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